11/9/2023 0 Comments Kami con 2016 picturesThe awesome art on the backside of the Kami board which you never end up seeing because it’s down on the tableĪs I mentioned earlier, each of the Kami’s has three unique actions printed on its player board, and all Kami’s have spaces for the basic actions of adding or removing shrines. There is some interim scoring at the end of each round as well as a little end game scoring. In this way, each player gets to have a turn with each village as the active quadrant once in each year. In each player turn, a player will take all of his allotted actions (3 in round one, 4 in round 2, and 5 in the final round) with the board being rotated one quarter turn after each set of player turns. ![]() Additionally, if your Kami’s ongoing action takes effect now, you should do it before the round starts.Īt any time, there will be a board quadrant which is sitting directly in front of a player – this is considered to be his active quadrant, and most of his actions (but not all) will take place there. At the start of each round, the Goal card for that year is revealed. The game is played over three rounds, with each player getting one turn in each village per round – thus a total of 12 turns for each player in the game. The farming quadrant on its own – yes, it’s hard to see where the huts should go because of the matching art on the lower layer of the cutout board – we had the same problem while playing with this particular prototype You also get a supply of Shrine pieces and action cubes in your color. There are two scoring tracks at the top of this board (Nature / Favor), and you get a marker for each one. In addition to the three unique actions, each Kami has a unique ongoing ability for the entire game. Each player will get one Kami at the start of the game. My box contains 8 Kami player boards, each with three unique actions on them. In the game, players are Kami, or Japanese Spirits, who are fighting for the honor of being Kami-Sama – chief deity of the four rural villages that they inhabit. Obviously, I can only comment on the game version which I received, and I should make it clear that there are possibly going to be changes in the final product and ruleset as the game evolves. I was sent a pre-production copy of the game in fact, when I received the game, the KS campaign had not yet even started. This combination of talent gives me a fair amount of confidence that the new company will choose good games and produce them well. Additionally, some of the other players have their roots with Matagot, another company which has a proven track record. The folks behind the company have a long track record in the gaming industry, and I have always had a great deal of respect for the games that Travis Chance has worked on (Aeon’s End, Heroes Wanted, etc.) from Action Point Games. The art was awesome, the proposed bits looked pretty swell, and the demo of gameplay that I had looked to by up my alley. ![]() I got a sneak peek at a few of their early titles, and I was quite intrigued at the short demo I got of Kami-Sama. They have big plans for the year, with their market plan revolving around using Kickstarter. ![]() I had a great little sit down meeting with the folks for Kolossal Games, a fledgling company at the time. Kami-Sama was a game that I first encountered at SPIEL 2017. The final production art or pieces may or may not look the same) (Note that the above picture, and all other pictures in this piece, are from a prototype copy. Times played: 4, with prototype preview copy provided by publisher.Time: documentation says 45-60 minutes, real life says 90ish minutes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |